New Features

Brawlout TV

  • Watch live and recent matches from players worldwide!
  • Check out your own online match history and watch replays of your previous online battles.

 

Smarter AI

  • AI opponents are now able to use DI (Directional Influence), both to escape combos and to dampen the impact of otherwise fatal blows. In general they should be a little harder to combo and KO.
  • In Practice Mode, players can now set the training dummy to DI in a specific or random direction, DI to escape combos, or to DI for survival.

 

New Achievements

  • Tons of new achievements, which give players extra rewards to help speed up the process of acquiring pinatas.

 

Mastery Skins

  • We’ve added two special cosmetics for each character that will unlock when players reach Mastery Levels 10 and 15 with them.

 

Exclusive character gear items

  • Special cosmetics have been added that are obtainable by redeeming codes given out during special events.

 

New Taunt Emotes!

  • Special credit to Hellphy and Nova for providing some of the first community-created emotes!

Fixes

Heavy optimizations to get rid of the ‘frame stutters’ reported by players.

 

Online matchmaking improvements, for smoother online 1v1 matches

  • Added region locks, so players from different continents won’t join the same session.
  • Added initial tests for ping between players on the “accept match” prompt, with a connection quality indicator to show players what kind of connection they can expect before accepting a match.

 

Short hop improvements

  • It’ll be easier to perform short hops, as the input window has been extended to 4 frames for the entire cast.

 

Currency reward tweaks

  • Tweaked how rewards are given out for local matches and in online matches with friends.

 

Fixed character select and stage select navigation when surrounding characters/stages are locked.

 

Fixed certain inputs not mapping properly to specific buttons (such as mapping jump to a trigger button)

 

Fixed daily login bonuses not progressing as intended.

 

Fixed players losing access unlocked stages in certain situations.

Character balancing

Sephi'ra

  • Reduced the range on her sprint attack by 20%
  • Reduced the damage and knockback of back air after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag

Olaf Tyson

  • Removed the last hitbox on his jab special.

Paco

  • Forward air has sourspots, which deal less damage/knockback and send the opponent upward and out, instead of slamming them down
  • Forward tilt has less knockback growth, and slightly tweaked hitboxes (so it doesn’t hit opponents on platforms above him, or under him)
  • Less knockback on the second part of the up tilt when at the ledge, so it wouldn’t kill at very low percents

Chief Feathers

  • Less hitstun/knockback growth on up special (firebird).
  • Small reduction in dash attack damage.

The Drifter

  • His Side Charge attack only does one sword swing and deals less damage/knockback, when only charged half-way. When charged more than 0.5 sec, it deals the same damage/knockback as before.
  • His Up Special Part 2 (Downward Slash) does AoE damage when hitting the ground, even if he doesn’t grab anyone on the way down.

Volt

  • Increased Stormcall’s damage to 7%
  • Added another hitbox and an extra frame to the air forward attack
  • Increased knockback growth on up tilt

Juan

  • Extended up tilt’s hitbox to reach lower down, so it wouldn’t miss shorter opponents like Paco.
  • Extended the size of Rooster Uppercut’s hitbox to cover into Juan’s lower body
  • Increased the damage on Forward throw (Das Boot) to 7%
  • Increased the damage on Back throw to 5%
  • Increased the damage on Up throw to 4%

Natu’ra

  • Reduced the damage and knockback of back air after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag

Nightma’ra

  • Reduced the range on her sprint attack by 20%
  • Reduced the damage and knockback of back air after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag

Senator Feathers

  • Less hitstun/knockback growth on up special (firebird).
  • Sprint attack now has endlag.

Condor X

  • Less hitstun/knockback growth on up special (firebird).

Vandal

  • Increased Stormcall’s damage to 7%
  • Up tilt makes him jump higher and does more knockback

Apucalypse

  • Reduced the knockback on aerial side special to be more in line with the grounded version of the attack.